In previous games, you would need to strategize by building up the bonus in one seat at a table, while matching up the rest of the table as best you could. For example, seating bonuses are basically handed to you on a silver platter as nearly every party that lines up for the restaurant is a perfect match for one of the tables. The problem is that the game gives you so many "freebies" that it ends up negating any of the challenge the new elements promised. I'm sad to say that Boom left me very disappointed. When I previewed Boom last month, I was excited by the prospects of all these new elements and was looking forward to the added challenge they would bring to the already frenetic gameplay. Those customers will then help themselves, meaning Flo doesn't need to take their order. Besides needing to be refilled, customers who want to visit the salad bar must be dragged to it. ![]() A third new item is the addition of a salad bar to some of the restaurants. Each of these elements requires Flo to secure tablecloths, put up umbrellas, or find Hal to help her fix things that are broken. ![]() Another new gameplay feature is the presence of weather (rain and wind) and broken fire hydrants and switchboxes. A new addition to the gameplay is the presence of "townies." These are people who happen to be in the neighborhood of the restaurant and can be added to parties waiting in line to earn a bonus. The game plays the same as its predecessors, including seating and chaining bonuses, snacks, and various customer types, including four new ones. Flo's loyal customer, Hal the handyman, volunteers to help her rebuild, and in order to get the money to accomplish this task Flo takes "the food to the people" by setting up makeshift restaurants in various outdoor settings throughout DinerTown. Once the meal appears at the kitchen counter, you must take the correct order to the customer.The premise for Boom has Flo's Diner bursting from a massive influx of customers. All orders must be sent to the service hatch. Then you must guide Flo to their table to get their order. Your first priority is to guide customers to a clean table. This allows you to move the customers and Flo around the restaurant. The Endless Shift mode also yields earnings but the objective is to endure at a single level. Once you’ve reached that level’s quota, you can progress to the next level. The money is earned after each successful transaction with a customer. The Career mode has a set number of earnings or quota. But first, she must increase her ranking in the food industry and earn enough money to put up her own restaurants. Gameplayįlo left her corporate job to become a restauranteur. The overall objective of Diner Dash is to progress Flo’s career in the restaurant industry. Using the drag-and-drop method, you must follow the ‘restaurant’s protocol’: seat the customers, write their orders, and serve their meals. A successful transaction will yield more cash for Flo - the character in which you play. The game focuses on pleasing customers and completing as many meal tickets as possible. Diner Dash is a strategy and time management video game developed by GameLab.
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